2000 word update, new content at “Something hunts us.”
Here’s another preview clip from the Goetic Justice audiobook featuring some sultry whisperings from Nahash, best appreciated with headphones! There are some really crazy voice filters and effects later in this chapter, with some fun stereo experiences, but I don’t want to spoil them before the project is finished.
The vocal performance is of course provided by Bordeaux Black, and you can check out more of her work over here:
The artwork comes courtesy of Oouna, who you can check out over here:
2000 word update, new content at ‘She threw the now immobilized Warrior off her’
A little under 2000 words today, new content at “Here’s something that we can blow up,”
1500 word update, new content at “Trust me, you don’t need to see this.”
I’m going to be taking a day or two off to play the new Destiny 2 expansion that’s coming out tomorrow. They only release every few years so it’s a bit of an event.
2000 word update, new content at “I was kind of expecting them to put up more of a fight,”
I made a small retcon and changed the Trog cyclotron to a microwave emitter, because I felt like the cyclotron was too powerful and had too many other technological implications for the setting.
I also busted the original Autumn War web page either through too many consecutive updates or the story just being too large, so I had to replace it, but it should work just the same and all the old links should work.
A map of Coalition space is something you guys have been requesting for a long time, but the technical difficulties of producing something like that have always prevented me from making much headway. While all of the star systems featured in Pinwheel are real and have coordinates that you could input into a program, finding one that can actually display them in any kind of coherent way is very hard, and I’ve never found a usable 3D map. While a lot of sci-fi settings take place on a Galactic scale, and can just use a flattened map of the Galaxy on a 2D plane (eg: Star Wars, 40k), Pinwheel takes place within about 100 light-years of Earth and is very much three-dimensional. This creates a lot of problems, none of which have easy solutions.
I was recently introduced to a program called Space Engine that has what I need. While it’s not ideal, and I have to do a lot of manual image editing to overlay the different coordinates onto one grid, the end result is pretty damn close to what I envisioned. Coupled with labels and planet fact sheets featuring 3D models that I created in Grand Designer, I should be able to make a very detailed and coherent representation of Coalition space and the planets within it. Space Engine and Grand Designer both have a Pro license, so I’m good to go when it comes to using these commercially.
What you see here is more of a mockup, as while I’m quite happy with the stellar grids, the slides are just placeholders and will look nicer in the finished product. I’ve mapped out all of the most important planets that have been featured in stories so far, and while this doesn’t include every human colony, that’s something I could potentially flesh out and add in the future.
Xi Pegasi – Kerguela
16 Cygni – Hades
HD-217107 – Valbara
70 Virginis – Jarilo
Trappist-1 – The Broker system
Alpha Coronae Borealis – Borealis
61 Cygni – Krell
Epsilon Eridani – EE-IV
Kruger 60 – Kruger-III
2000 word update, new content at “What the fuck is a tunnel worm?”
2000 word update, new content at ‘The heavy claw fell to the ground beside her’
1500 word update, new content at “Is this all they were able to salvage after the battle?”
Had to deal with some more Amazon stuff, but it’s getting along.